Red Desert
Red rock, dry creeks and spinifex. Learn the throw, then step on paw stones to open log gates, cut vines and steer clear of thorn bushes.

Ranger is a young dingo with a bush hat, a backpack and a trusty boomerang. Aim the loop, let it fly through every gold star on the trail and catch it on the way back. Walk the Outback from the Red Desert to the Sunset Plateau and meet 20 Australian animals along the way.

Every trail is a little field with gold stars scattered around it. One good throw can sweep several of them in a single loop.

Drag the stick to pick a direction and power. A line of dots shows the whole flight in advance, and the arc button flips the loop to curl left or right.

Tap Throw and watch the boomerang loop out and come home. It flies the same way every time, so a throw that works once always works.

Collect every star to clear the trail. Rocks, thorns and the edge of the field end a throw early, so plan the path around them.
Clear the trail within the par number of throws.
One extra throw still earns two stars.
The last throw you have. Make it count.
Follow the paw-print map across the Outback. Clear the last trail of a region to open the next one, and replay any trail to chase three stars. 150 stars in total.
Red rock, dry creeks and spinifex. Learn the throw, then step on paw stones to open log gates, cut vines and steer clear of thorn bushes.
Tall gum trees and shady trails. Wind zones push the boomerang along their arrows, so a loop can bend wider or tighter than you aimed.
Warm sand and blue water. Quartz rocks reflect the boomerang like a mirror, so bank shots reach stars hiding behind cover.
Windmills and open plains. Flocks of galahs take off as you throw and bounce the boomerang softly off course.
The last stretch under an orange sky. Timed paw stones switch back after a moment, and everything you have learned comes together.
Each object follows simple, honest rules. Learn what it does to the boomerang and use it to your advantage.

Fly through every star on the field to clear the trail.

Hit it with the boomerang to open the log gate it is linked to.

Blocks the way until its paw stone is pressed.

Cut it with a throw to drop what it holds or clear the path.

Touch it and the boomerang is lost. That throw is gone.

Reflects the boomerang like a mirror. Great for bank shots.

Pushes the boomerang in the arrow’s direction while it is inside.

Galahs lift off when you throw and nudge the boomerang aside.

Solid cover. A boomerang that hits rock drops to the ground.
A brand-new trail waits at camp every day. Clear it to keep the campfire burning and grow your streak, with week dots on the camp card to show your run. Keep it going for 7 days in a row to earn the Campfire Regular badge.
After Trail 10 the Walkabout opens: an endless run of fresh trails. You start with a bag of 5 throws, get 2 more for every trail you clear and 1 extra when you clear it on par. How far can Ranger go?

Earn stars to fill Ranger’s Field Journal with animal cards. Every card comes with two true facts, from the wombat’s cube-shaped droppings to the platypus that senses electricity with its bill.
Wombat
Echidna
Thorny Devil
Red Kangaroo
Koala
Kookaburra
Sugar Glider
Lyrebird
Platypus
Pelican
Sea Turtle
Saltwater Crab
Galah
Cockatoo
Emu
Frill-necked Lizard
Bilby
Quokka
Wedge-tailed Eagle
Dingo PupMeet all four animals of a region to unlock a new boomerang, each with its own flight.

Balanced loop. Yours from the start.

Loop 15% wider.

Loop 20% tighter.

Flies 25% longer.

Wind 50% weaker.

Slips past one flock.
Trick shots earn badges: three stars in one throw, two vines snipped at once, a clean catch streak of ten, a trail cleared with the very last throw.












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